First topic message reminder :
Before the event begins, I would like to provide everyone with a (rather shitty) pair of maps of the accessible areas of the castle, and remind you all of the rules and gameplay.
First Floor:
Second Floor:
-An assassin will be chosen at random and messaged in secret by LyricTheBard.
-The assassin can attempt to kill targets at any time, but each attack must be spaced out between at least five consecutive moves. To do this, the assassin must first PM Lyric with “I attempt to kill (insert character's name) with (insert weapon).” Lyric will then roll a d20 dice to see if this attempt is successful. Any number lower than 15 is unsuccessful, any number above 10 but below 15 means that the character has either been wounded by the attack or otherwise knows the attack happened but did not see who attacked them, 5-9 means that the attack missed and went unnoticed, 2-4 means that they know something is amiss and increases your chances of discovery by a percentage (which will increase every time the assassin rolls a 2-4. When their percentage reaches 100%, their indentity will be revealed and the manhunt will begin), and a 1 means that there is a chance of discovery. If a one is rolled, Lyric will roll again to see if the assassin is discovered. If another one is rolled, then the assassin is revealed to the person attacked and they have the opportunity to announce the assassin's identity to the rest of the players. Any other number indicates that a clue is left behind. The smaller the number, the more damaging (and hilarious) the clue. Some clues will be in the form of attention-grabbing events.
-If you are attacked by the assassin but manage to live, Lyric will PM you with the details of the attack and the clue left behind (if there happens to be one). If you are killed by the assassin, you will be notified by the assassin themselves, who will indicate how they have killed you and their reasoning behind it. Lyric will post about the attack, and your character will be out of the game and will become a clue. You may make a single post after this describing your character's death without giving the killer's identity away. You can watch the game unfold at this point, but are not allowed to make any other posts within the thread or reveal the identity of the assassin to anyone. Please don't spoil the game for anyone!
-NPCs can be killed by the assassin, too. Guards, servants, and members of Parliament are all fair game. The assassin will message Lyric with who they want to kill and how, and how well the attack goes will be determined by a d20, same as before. Characters such as Ben, Page, and Reaver will be made harder to kill. You must roll a natural 20 TWICE in order to assassinate these characters. Lyric will interrupt the thread with the results of the attack.
-The assassin can leave false clues to incriminate another character by sending Lyric a PM with the desired clue. This can only be done to incriminate a character once per round.
-At random intervals, LyricTheBard will interrupt the thread to provide a clue or hint. Whether or not this clue or hint will be useful to the investigation is a mystery. These clues will be left in this manner: “There is a broken vase in the hall.”
-Players can choose to investigate these clues, and Lyric will then tell them what they have discovered in doing so. For example. “Myra decided to investigate the broken vase in the hallway. She searched the area for more clues.” To which Lyric will reply, “Myra found scuff marks on the floor and a few droplets of blood on the floor and wall. There was a struggle here.” Myra can then continue to search for more clues, or move on.
-A player order will be decided at random via the roll of a dice. Players must make their “moves” only during their turn, but can post roleplay replies at any time, so long as they do not indicate a move within the game. Example:
-Players can announce who they believe to be the assassin on their turn to move, but to do so is to forfeit the chance for movement. The player accused must then attempt to prove that they are not the killer. If they fail to convince the other players, they will be arrested. If they were innocent, then Lyric will announce OOC that the assassin is still at large. The arrested player must sit out of the game for one round or until there is another attack to prove their innocence.
-There will be a map created of the building to give players a better visual understanding of where they are and where clues can be found. This will be posted when the topic is created and the game starts.
-Lyric will also be playing the parts of NPCs such as the King and Queen of Gallia (a kingdom we created based off of France to add political intrigue and bolster the lore and geography), the guards, and other important characters.
-The game will begin Oct. 28th at 6pm CST, andend Oct. 31st at 12am CST. If the assassin has not been discovered by then, they will have won the game! If they have been discovered, the person who revealed their identity and captured them will have won the game! The prize will be a badge for your profile. c:
-You do not have to have a completed character application to play in this event! You must have an account with this site and at least started your character application in order to play.
-Note: This event will be considered canon, but any players who are killed in the event will not have died in the canon. This includes Reaver. Ben and Page are NOT granted this immunity.
-ComicallyMacabre
*The Turn Order refers to movements only, not necessarily the order of replies!!! You can reply at any time, but can only move when it is your turn!
Before the event begins, I would like to provide everyone with a (rather shitty) pair of maps of the accessible areas of the castle, and remind you all of the rules and gameplay.
First Floor:
Second Floor:
Gameplay
-The assassin can attempt to kill targets at any time, but each attack must be spaced out between at least five consecutive moves. To do this, the assassin must first PM Lyric with “I attempt to kill (insert character's name) with (insert weapon).” Lyric will then roll a d20 dice to see if this attempt is successful. Any number lower than 15 is unsuccessful, any number above 10 but below 15 means that the character has either been wounded by the attack or otherwise knows the attack happened but did not see who attacked them, 5-9 means that the attack missed and went unnoticed, 2-4 means that they know something is amiss and increases your chances of discovery by a percentage (which will increase every time the assassin rolls a 2-4. When their percentage reaches 100%, their indentity will be revealed and the manhunt will begin), and a 1 means that there is a chance of discovery. If a one is rolled, Lyric will roll again to see if the assassin is discovered. If another one is rolled, then the assassin is revealed to the person attacked and they have the opportunity to announce the assassin's identity to the rest of the players. Any other number indicates that a clue is left behind. The smaller the number, the more damaging (and hilarious) the clue. Some clues will be in the form of attention-grabbing events.
-If you are attacked by the assassin but manage to live, Lyric will PM you with the details of the attack and the clue left behind (if there happens to be one). If you are killed by the assassin, you will be notified by the assassin themselves, who will indicate how they have killed you and their reasoning behind it. Lyric will post about the attack, and your character will be out of the game and will become a clue. You may make a single post after this describing your character's death without giving the killer's identity away. You can watch the game unfold at this point, but are not allowed to make any other posts within the thread or reveal the identity of the assassin to anyone. Please don't spoil the game for anyone!
-NPCs can be killed by the assassin, too. Guards, servants, and members of Parliament are all fair game. The assassin will message Lyric with who they want to kill and how, and how well the attack goes will be determined by a d20, same as before. Characters such as Ben, Page, and Reaver will be made harder to kill. You must roll a natural 20 TWICE in order to assassinate these characters. Lyric will interrupt the thread with the results of the attack.
-The assassin can leave false clues to incriminate another character by sending Lyric a PM with the desired clue. This can only be done to incriminate a character once per round.
-At random intervals, LyricTheBard will interrupt the thread to provide a clue or hint. Whether or not this clue or hint will be useful to the investigation is a mystery. These clues will be left in this manner: “There is a broken vase in the hall.”
-Players can choose to investigate these clues, and Lyric will then tell them what they have discovered in doing so. For example. “Myra decided to investigate the broken vase in the hallway. She searched the area for more clues.” To which Lyric will reply, “Myra found scuff marks on the floor and a few droplets of blood on the floor and wall. There was a struggle here.” Myra can then continue to search for more clues, or move on.
-A player order will be decided at random via the roll of a dice. Players must make their “moves” only during their turn, but can post roleplay replies at any time, so long as they do not indicate a move within the game. Example:
-Lyric provides the clue “An awful stench is coming from the kitchens.”
-It is Myra's turn, but Seraphina wants to make a comment about the smell: “Seraphina wrinkled her nose in disgust and covered her face with a hand. 'What is that? It reeks!' she groaned.” This is the correct way to post a roleplay reply without indicating a move.
-The incorrect response would be something like this: “Seraphina wrinkled her nose in disgust and covered her face with a hand. 'What is that? It reeks!' she groaned, walking towards the kitchens to investigate the smell.” This is incorrect, because it is not Seraphina's turn to move. If Myra were to decide to move to investigate, and Seraphina was next, she could move to join her, but cannot steal Myra's turn.
-To indicate that there is a move within a roleplay post, make the title of the reply “MOVEMENT” and change the color to red.
-Players can announce who they believe to be the assassin on their turn to move, but to do so is to forfeit the chance for movement. The player accused must then attempt to prove that they are not the killer. If they fail to convince the other players, they will be arrested. If they were innocent, then Lyric will announce OOC that the assassin is still at large. The arrested player must sit out of the game for one round or until there is another attack to prove their innocence.
-There will be a map created of the building to give players a better visual understanding of where they are and where clues can be found. This will be posted when the topic is created and the game starts.
-Lyric will also be playing the parts of NPCs such as the King and Queen of Gallia (a kingdom we created based off of France to add political intrigue and bolster the lore and geography), the guards, and other important characters.
-The game will begin Oct. 28th at 6pm CST, and
THE GAME HAS BEEN EXTENDED TO NOVEMBER 25TH, 12:01 AM CST!!!!!
-You do not have to have a completed character application to play in this event! You must have an account with this site and at least started your character application in order to play.
-Note: This event will be considered canon, but any players who are killed in the event will not have died in the canon. This includes Reaver. Ben and Page are NOT granted this immunity.
Guest List (not including players):
-3 Speakers of Parliament: Reaver, Ben, Page
-90 members of Parliament
-40 military officers
-213 royal guards, including the Captain of the Guard, his 4 lieutenants, and 8 corporals.
-1000 commoners
-100 aristocrats
-22 foreign dignitaries, including the King & Queen of Gallia
-150 foreign dignitary entourage, 50 of which belong to the King & Queen of Gallia
-500 servants
-600 waitstaff
-50 kitchen staff
Turn Order*
-ComicallyMacabre
-Tinalbion
-AsherKingOfWeebs
-Aludra
-Morgaine
-Tatteredspire
-Myramyriad
-Littlesparrowofalbion
-AsherKingOfWeebs
-Aludra
-Morgaine
-Tatteredspire
-Myramyriad
-Littlesparrowofalbion
*The Turn Order refers to movements only, not necessarily the order of replies!!! You can reply at any time, but can only move when it is your turn!
Last edited by Ancient Of Aeons on Sun Dec 27, 2015 6:19 pm; edited 7 times in total (Reason for editing : Extension!!!)